How to Make Grime Music
The complete production guide for grime: 140 BPM half-time beats, Eski chime melodies, Phrygian bII chords, and MC-driven arrangements.
Step 0: Detect Your Sample Key First
Grime heavily uses vocal samples and melodic loops from older UK music. Before you chop or pitch anything, detect its key. A sample in the wrong key will clash with your Eski melody and bass immediately.
Step 1: Set the Tempo (Always 140 BPM)
The 140 BPM Rule: Grime lives at exactly 140 BPM. Unlike most genres where the tempo is a range, grime has a near-universal standard. Deviating far from 140 BPM makes the beat sound like something else: UK garage at 130-138, DnB at 160+, or trap at 135-145.
| Subgenre | BPM | Key | Sound |
|---|---|---|---|
| Classic East London Grime | 140 BPM | E minor, D minor | Eski beat chimes, syncopated kick, sparse production, MC-focused |
| Dark Grime | 140 BPM | D minor, F minor | Horror film stabs, deep 808 sub, minimal percussion, menacing mood |
| Modern Commercial Grime | 140-145 BPM | G minor, A minor | Trap hi-hats added, 808 bass, more melodic hooks, radio-ready |
| Instrumental Grime (Instrumentals) | 140 BPM | E minor, D minor | Standalone beat as art, longer melodic development, more complex arrangement |
| Funky Grime / Percussive | 140 BPM | F minor, C minor | Afrobeats and funky house influence, percussion-heavy, harder swing |
| Sinogrime / Experimental | 140 BPM | E minor with pentatonic | Asian scales and gamelan textures, Burial influence, hauntological |
Step 2: Build the Grime Drum Pattern
The Half-Time Grid: Grime uses a half-time feel at 140 BPM. The kick and snare sit on beats 1 and 3 of a 2-step half-time grid, not the standard 4-on-the-floor or breakbeat patterns. This gives grime its distinctive heavy, stomping weight despite the fast tempo.
| Element | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kick | ||||||||||||||||
| Snare | ||||||||||||||||
| Clap | ||||||||||||||||
| Hi-Hat | ||||||||||||||||
| Open HH | ||||||||||||||||
| Eski Chime |
Step 3: Chord Progressions and Melody
The Phrygian bII Move: The single most important harmonic move in grime is the flat 2 chord, one semitone above the root. In E minor this is an F major chord. This is the Phrygian sound and it instantly signals "grime" to any UK music listener. Use it.
Step 4: Grime Keys and Hz Reference
Tune your bass to the root Hz of your key. Use notes.beatkey.app for exact Hz values per note. Grime producers detune 808s and sub bass to the root note for maximum impact.
| Key | Root Hz | 5th Hz | Camelot |
|---|---|---|---|
| E minor | 164.81 Hz | 246.94 Hz | 9A |
| D minor | 146.83 Hz | 220.00 Hz | 7A |
| F minor | 174.61 Hz | 261.63 Hz | 4A |
| G minor | 196.00 Hz | 293.66 Hz | 6A |
| A minor | 220.00 Hz | 329.63 Hz | 8A |
| C minor | 261.63 Hz | 391.99 Hz | 5A |
Step 5: Grime Arrangement
MC Space Rule: Grime arrangements must leave space for MCs to perform. Unlike pop or EDM where the production fills every frequency, grime beats are deliberately sparse. If your beat sounds full and complete without a vocal, an MC will not be able to add bars over it effectively.
| Section | Length | Elements |
|---|---|---|
| Intro (0:00-0:08) | 4 bars | Drum pattern only or single Eski chime melody. Leave space for MC to set the tone. |
| Verse 1 (0:08-0:32) | 12 bars | Full drum pattern, bass line enters, melodic hook introduced. |
| Hook/Chorus (0:32-0:48) | 8 bars | Same production, possible filter lift, vocals shift to hook pattern. |
| Verse 2 (0:48-1:12) | 12 bars | Same as verse 1. Maybe introduce a counter-melody or variation on the Eski chime. |
| Bridge/Reload (1:12-1:24) | 6 bars | Stripped back - kick and snare only, or complete silence. "Reload" point. |
| Final Hook (1:24-1:48) | 12 bars | Full beat returns with maximum energy. Possible additional melodic layer. |
| Outro (1:48-2:00) | 6 bars | Drum pattern fades or cuts hard. No fade-out - grime ends with a stop or a reload rewind effect. |
Step 6: Mix and Master Grime
| Element | Priority |
|---|---|
| Eski Chime/Lead Melody | Primary |
| Kick Drum | Primary |
| Sub Bass | Primary |
| Snare/Clap | Secondary |
| Hi-Hat and Open HH | Secondary |
| Master Bus | Final |
BPM-Synced Delay Times at 140 BPM
| BPM | Quarter Note (ms) | 8th Note (ms) | Dotted 8th (ms) |
|---|---|---|---|
| 130 | 461.5 | 230.8 | 346.2 |
| 135 | 444.4 | 222.2 | 333.3 |
| 140 | 428.6 | 214.3 | 321.4 |
| 142 | 422.5 | 211.3 | 316.9 |
| 145 | 413.8 | 206.9 | 310.3 |
Free Tools for Grime Production
6 Common Grime Production Mistakes
Grime Production FAQ
Grime is produced at exactly 140 BPM. This is the genre-defining tempo. Unlike UK garage (130-138 BPM) or drum and bass (160-180 BPM), grime locks to 140 BPM with a half-time feel. Set your DAW to exactly 140 BPM before building any grime beat.
Grime uses minor keys almost exclusively. E minor and D minor are the most common. F minor and G minor are also frequently used. The Phrygian bII chord (one semitone above the root) is the signature harmonic move. Detect sample keys with BeatKey before building.
An Eski beat is a grime production style created by Wiley. It features a high-frequency, icy melodic hook (the "Eski chime") using a steel drum, music box, or Skacid synth sound with a syncopated rhythm pattern over the half-time drum grid. The chime is the main melodic element and often the only harmonic content in the beat, leaving maximum space for MCs.
Grime is distinct from UK garage and drum and bass in three key ways: (1) Tempo: grime is 140 BPM half-time; UK garage is 130-138 BPM skippy 2-step; DnB is 160-180 BPM breakbeats. (2) MC focus: grime beats are sparse and built for lyrical performance; garage and DnB are dancer-focused. (3) Melodic character: grime uses icy, thin Eski chimes; garage uses warm vocal chops and piano chords; DnB uses atmospheric pads and Amen break rolls.