How to Make Synthwave Music
Synthwave is the sound of a fictional 1980s that never existed: neon highways, driving synthesizers, gated reverb snares, and cinematic minor key arpeggios. From Kavinsky to Perturbator, this guide breaks down every production element and how to build it today.
Step 0: Detect Your Reference Track Key First
Synthwave arpeggios are locked to a specific key and scale. Before programming any arpeggio sequence, detect the key of your reference track or sample. A mismatched arpeggio against a pad or bass line is immediately obvious and ruins the track. Use BeatKey to detect key before building anything else.
Step 1: Set Your BPM
Synthwave lives between 95 and 135 BPM. The mid-tempo four-on-the-floor groove is what gives synthwave its driving, forward-motion feel without becoming dance floor EDM. Darker and more cinematic styles sit lower; aggressive darksynth pushes higher.
| Substyle | BPM | Key | Artists | Tip |
|---|---|---|---|---|
| Classic Synthwave | 108-118 | A minor, D minor | Kavinsky, FM-84, The Midnight | Nightcall (Kavinsky) is 114 BPM - the archetypal tempo for this style |
| Outrun / Retrowave | 100-112 | F minor, G minor | Miami Nights 1984, Dynatron, Lazerhawk | Slower tempo gives more space for long reverb tails and atmospheric pads |
| Darksynth | 120-140 | A minor, E minor | Perturbator, Carpenter Brut, GosT | Darker chord voicings (im-bII Phrygian) replace the standard minor progression |
| Dreamwave / Melodic | 95-108 | A minor, D minor, C major | The Midnight, Gunship, Chromatics | Major key sections appear in choruses to create emotional contrast with minor verses |
| Spacewave | 90-105 | D minor, G minor | Com Truise, Pilotpriest, Tangerine Dream influenced | Long reverb times (3-6s) and sparse drum programming define this substyle |
| Cyberpunk Synthwave | 120-135 | F minor, A minor | Perturbator (later work), Mega Drive, Highway Superstar | Industrial percussion layers (metal hits, processed drums) alongside standard drum machines |
Step 2: Build the Drum Pattern
Synthwave drums are rooted in the Roland TR-808 and TR-909 aesthetic. Four-on-the-floor kick, snare on beats 2 and 4 with gated reverb, and 16th-note hi-hats. The gated reverb snare is the single most defining sound in synthwave production.
Gated Reverb: The Defining Synthwave Sound
The gated reverb snare is not optional. Without it, the track sounds like generic electronic music, not synthwave. Here is exactly how to set it up:
| Instrument | 1 . 2 . 3 . 4 . | Notes |
|---|---|---|
| Kick | 1 . . . . . . . 1 . . . . . . . | Four-on-the-floor (beats 1, 2, 3, 4). The driving engine of synthwave. |
| Snare | . . . . 1 . . . . . . . 1 . . . | Beats 2 and 4. GATED REVERB mandatory. This is the defining synthwave drum sound. |
| Closed HH | 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . | 16th-note pattern or 8th notes. Slightly swung (5-10%). TR-808 or similar. |
| Open HH | . . . . . . 1 . . . . . . . 1 . | Off-beat open hat (beat 1.75 and 3.75) for disco-influenced styles. |
| Clap | . . . . 1 . . . . . . . 1 . . . | Layer a clap with the snare, or alternate bars for variation. |
| Tom Fill | . . . . . . . . . . . . . 1 1 1 | Gated reverb tom fills at phrase endings. 3 hits descending on the last bar. |
Deep, tuned 808 kick around 50-60 Hz. Slightly longer decay than standard electronic kick. The kick is felt as much as heard.
5-10% swing on 16th hi-hats for groove. Slightly open hi-hats between closed hits add movement. TR-808 or electronic hi-hat samples.
Descending gated reverb tom fills at the end of 8-bar phrases are an 80s drum machine signature. Three hits, descending pitch.
Cross-stick rimshot on beat 2.5 in some synthwave substyles adds a jazz-influenced syncopation against the four-on-the-floor kick.
Step 3: Program the Arpeggio Sequence
The arpeggio is the melodic engine of synthwave. It is not a melody in the traditional sense. It is a repeating note sequence built from the chord tones of each chord, running continuously as the harmonic backdrop of the entire track.
Arpeggio Rule: Build Before Adding Melody
Programme the arpeggio first. It defines the harmonic identity of the track. Every other melodic element (lead synth, bass, vocal) sits on top of it. Most synthwave producers use an LFO-synced arpeggiator set to 16th notes or 8th note triplets.
Chord Progressions
Am - F - C - GThe most common synthwave progression. Minor start, bright turn to major, resolves to dominant. Kavinsky, The Midnight, FM-84 style.
Tip: Arpeggiate all four chords in a continuous sequence. Each chord gets one bar.
Am - F - Am - EShorter, darker. The E major chord (V major in A minor) creates the Hollywood minor cadence tension.
Tip: Add a sawtooth lead playing the A minor pentatonic over the top.
Dm - Bb - C - DmD minor home, Bb and C as passing chords, returns to Dm. The Andalusian Dm-C-Bb-A is a variation.
Tip: Walk the bass line down: D - Bb - C - D for smooth movement.
Am - C - G - FStarts in A minor, pivots to relative C major feel. Creates emotional lift on the chorus.
Tip: Use this for the chorus or bridge when the verse uses a darker progression.
Am - Bb - Am - BbTwo-chord Phrygian vamp using the bII chord. Aggressive, menacing. Perturbator and Carpenter Brut style.
Tip: Layer heavily distorted sawtooth pads over this. The bII chord creates maximum dissonance.
Dm - Gm - Am - DmAll minor chords, circular. Endless, cosmic, no resolution. Spacewave and ambient synthwave.
Tip: Use a pad with 2-second attack and 4-second release. Let the chords bleed into each other.
Step 4: Choose Your Synthesizers
Synthwave is named after its synthesizers. The analog and early digital synthesizers of the late 1970s and 1980s define the sonic palette. Today, excellent plugin emulations and free alternatives make these sounds available to every producer.
The single most important synthwave synth. The built-in chorus creates the lush, wide, slightly detuned character. Sawtooth wave with slow attack for pads; fast attack for arpeggios.
Tip: Layer two Juno pads panned hard left and right with slightly different detune settings.
Fat, warm, creamy analog lead sound. Thick sawtooth wave with slight unison detune. Used for main melodic hooks and stabby chord hits.
Tip: Two-voice unison with 10-15 cents detune creates the characteristic thick lead sound.
The 808 kick (tuned low, 50-60 Hz) and 909 snare with gated reverb are the two most instantly recognizable synthwave drum sounds.
Tip: The gated reverb on the snare: gate duration 150-250ms, reverb decay 2-3s. Adjust gate threshold until the reverb cuts off cleanly.
Warm, slightly organic polysynth. Five-voice polyphony covers full chord voicings. The polished but slightly imperfect analog character is ideal for chord pads.
Tip: Prophet pads work best with slow filter sweeps: set the filter envelope to a medium attack and long decay.
The D-50 Fantasia patch and digital stab sounds add a brighter, more angular texture against the warm analog pads.
Tip: Use D-50 stabs sparingly: one or two chord hits at section transitions, not throughout.
Free Synthwave Plugin Alternatives
TAL-U-NO-LX (affordable) Best free/affordable Juno-106 emulation. Excellent chorus section. Perfect for pads and arpeggios.
Vital (free tier) Powerful wavetable synth. Load sawtooth waves and use the built-in arpeggiator for synthwave sequences.
Surge XT (free) Free and powerful. Multiple oscillator types, excellent modulation, FM capability.
OB-Xd (free) Free Oberheim OB-Xa emulation. Warm, fat analog lead sounds. The standard free synthwave lead synth.
Dexed (free) Free DX7 emulation for digital stab sounds and FM-style textures as a counterpoint to the analog pads.
ValhallaFreqEcho (free) Free Valhalla delay plugin. Essential for creating the expansive delay effect on synthwave lead lines.
Step 5: Key and Frequency Reference
Synthwave uses minor keys almost exclusively. Here are the root frequencies for the most common synthwave keys, so you can tune your 808 kick, bass, and synths to the same root. Use BeatKey to identify the key of any reference track.
| Key | Root Hz | 5th Hz | Camelot | Mode | Why synthwave uses it |
|---|---|---|---|---|---|
| A minor | 220.0 Hz | 330.0 Hz | 8A | Aeolian | Most common. Am-F-C-G is the archetypal synthwave loop. |
| D minor | 146.8 Hz | 220.0 Hz | 7A | Aeolian | Darker feel. Dm-Bb-C-Dm. The Outrun sound. |
| E minor | 164.8 Hz | 247.0 Hz | 9A | Aeolian | Guitar-adjacent. Em-G-D-Am progressions. Darksynth range. |
| F minor | 174.6 Hz | 261.6 Hz | 4A | Aeolian | Deeper and darker. Fm-Db-Ab-Eb. Dystopian / cyberpunk. |
| G minor | 196.0 Hz | 293.7 Hz | 6A | Aeolian | Mid range minor. Gm-Bb-F-Cm. Balanced darkness. |
| C minor | 130.8 Hz | 196.0 Hz | 5A | Aeolian | Dramatic and orchestral. Cm-Ab-Bb-Cm. Cinematic feel. |
Step 6: Arrange Your Synthwave Track
Synthwave arrangements follow a cinematic arc. The arpeggio is often present from the very beginning. Layers build gradually through the intro and verse. The chorus lifts with full synth pads and the gated snare at full presence. The breakdown strips everything back to the arpeggio alone before the final build.
| Section | Length | Elements Active | Production Note |
|---|---|---|---|
| Cold Intro | 4 bars | Arpeggio only, no drums | Start with just the arpeggio. Let the harmonic character establish before drums arrive. |
| Intro Build | 8 bars | Arpeggio, kick enters bar 4, bass bar 6 | Gradual drum entry. Kick first, then bass. Snare enters on the bar before the verse. |
| Verse | 16-32 bars | Full drums, arpeggio, bass, pads, lead line or vocal | First full section. Keep pads slightly held back from chorus level. |
| Pre-Chorus | 8 bars | Drums, stripped pads, arpeggio prominent | Pull pads back. Let arpeggio come forward. Builds tension before chorus drop. |
| Chorus | 16-32 bars | Everything: full pads, drums, lead, arpeggio, bass | Maximum energy. Bring pads to full width. Gated snare at full presence. Lead melody prominent. |
| Breakdown | 8-16 bars | Arpeggio only or arpeggio with ambient pads | Strip drums completely. Reverb on the arpeggio. Let the listener breathe. |
| Final Build | 8 bars | Drums re-enter one hit at a time over the arpeggio | Kick first bar, snare joins bar 5. Full drums by bar 8 for the final chorus. |
| Final Chorus | 32 bars | Maximum density, possibly highest lead note | Everything at maximum. Extend to allow a long fade or a clean end on the last chord. |
Step 7: Mix and Master
Synthwave has a polished but not over-compressed mix character. The dynamics of the gated reverb snare require that the mix not be over-limited. Aim for -9 to -7 LUFS integrated for streaming. The cinematic nature of synthwave benefits from more dynamic range than modern EDM.
| Element | Priority | EQ | Reverb / Delay |
|---|---|---|---|
| Lead Synth / Vocal | Highest | Boost 2-5kHz for presence. High-pass at 200Hz. | Dotted 8th delay (BPM-synced). Short plate reverb 0.8-1.2s. |
| Arpeggio | High | High-pass at 250-400Hz to sit above bass. Leave top end open. | Short reverb 0.5-0.8s. Slight stereo widening. |
| Synth Pads | Medium-high | High-pass at 150-250Hz. Low-pass at 8-12kHz for warmth. | Lush plate reverb 2-3s. Wide stereo field (L-R panning). |
| Kick | High (foundation) | Boost 50-80Hz sub fundamental. Cut 250-400Hz boxiness. | No reverb. Very short room impulse (5-20ms) only. |
| Snare (gated reverb) | High (identity) | Boost 200Hz for body, 5kHz for snap. | The gated reverb IS the processing. See Step 2. |
| Bass Synth | Medium | Keep below 200Hz. Use side-chain to kick for clarity. | No reverb. Slight portamento (20-50ms) for smooth note transitions. |
BPM-Synced Delay Reference (Synthwave Range)
| BPM | Quarter (ms) | Dotted 8th (ms) | 8th note (ms) |
|---|---|---|---|
| 100 | 600 | 450 | 300 |
| 105 | 571 | 429 | 286 |
| 108 | 556 | 417 | 278 |
| 110 | 545 | 409 | 273 |
| 112 | 536 | 402 | 268 |
| 114 * | 526 | 395 | 263 |
| 116 | 517 | 388 | 259 |
| 118 | 508 | 381 | 254 |
| 120 | 500 | 375 | 250 |
| 125 | 480 | 360 | 240 |
| 130 | 462 | 346 | 231 |
* 114 BPM = Kavinsky Nightcall tempo. Dotted eighth delay highlighted in green. Calculate all delay times at delay.beatkey.app
6 Common Synthwave Production Mistakes
Synthwave FAQ
What BPM is synthwave music?
Synthwave runs from 95 to 135 BPM. The classic sweet spot is 108-118 BPM. Kavinsky Nightcall is 114 BPM. Perturbator darksynth pushes 120-135 BPM. The Midnight melodic synthwave sits around 100-110 BPM.
What key is synthwave in?
Synthwave is almost exclusively minor key. A minor and D minor are the most common. F minor, G minor, and E minor are used for darker or more cinematic pieces. Major key sections appear occasionally in choruses for emotional contrast.
What is the most important synthwave sound?
The gated reverb snare is the single most defining synthwave sound. If you get nothing else right, get the gated snare right. Add a large reverb to your snare, put a noise gate after it, and set the gate to close at 150-250ms. That characteristic punching reverb burst IS synthwave.
Who are the famous synthwave artists?
Key synthwave artists include Kavinsky (Nightcall, the Drive soundtrack), Perturbator (I Am the Night), Gunship, Com Truise, The Midnight, FM-84, Carpenter Brut, Lazerhawk, Chromatics, and Dynatron. The Drive film (2011) introduced synthwave to a global mainstream audience.
Related Genre Guides
Free Synthwave Production Tools
BeatKey Tools gives you everything you need: key detection, chord analysis, delay calculator, scale reference, and note frequencies. All free, all in your browser.