How to Make Metal Music
Step-by-step guide to metal production. Covers 8 subgenres, drop tunings, metal scales, riff writing, drum programming, guitar mixing, and more.
Step 0: Detect the Key Before You Riff
Metal production often starts with a reference track, a sample riff, or a key center. Detect the key first so your tuning, scales, and chord progressions all start from the same root.
Step 01: BPM and Subgenre
Metal covers the widest BPM range of any genre, from 40 BPM doom to 250 BPM blast beats. Pick your subgenre first, then lock your BPM.
| Subgenre | BPM | Tuning | Key |
|---|---|---|---|
| Heavy Metal / NWOBHM | 100-160 | E Standard / Eb | E min, A min |
| Thrash Metal | 150-220 | E Standard / Eb | E min, F# min |
| Metalcore / Hardcore | 140-180 | Drop D / Drop C | D min, C min |
| Death Metal | 150-250 | Drop D / Drop B | C min, B min |
| Black Metal | 150-250 | E Standard | E min, B min |
| Doom / Stoner Metal | 40-90 | Eb / Drop C | E min, D min |
| Power Metal | 120-200 | E Standard | E min, A min |
| Djent / Progressive | 90-160 | Drop B / 7-string | B min, G min |
Step 02: Drop Tunings and Hz Reference
Drop tunings lower one or more strings for heavier sound and easier power chord playing. Each tuning changes the root note and key center of your riffs.
| E2 | A2 | D3 | G3 | B3 | E4 |
|---|---|---|---|---|---|
| 82.4 Hz | 110 Hz | 146.8 Hz | 196 Hz | 246.9 Hz | 329.6 Hz |
Full chord voicings, standard barre chords
| Eb2 | Ab2 | Db3 | Gb3 | Bb3 | Eb4 |
|---|---|---|---|---|---|
| 77.8 Hz | 103.8 Hz | 138.6 Hz | 185 Hz | 233.1 Hz | 311.1 Hz |
Looser strings, darker tone, slightly heavier
| D2 | A2 | D3 | G3 | B3 | E4 |
|---|---|---|---|---|---|
| 73.4 Hz | 110 Hz | 146.8 Hz | 196 Hz | 246.9 Hz | 329.6 Hz |
1-finger power chords on low string. Easy palm mutes.
| C2 | G2 | C3 | F3 | A3 | D4 |
|---|---|---|---|---|---|
| 65.4 Hz | 98 Hz | 130.8 Hz | 174.6 Hz | 220 Hz | 293.7 Hz |
Even heavier low end. Djent palm mutes. One-finger power chords.
| B1 | F#2 | B2 | E3 | G#3 | C#4 |
|---|---|---|---|---|---|
| 61.7 Hz | 92.5 Hz | 123.5 Hz | 164.8 Hz | 207.7 Hz | 277.2 Hz |
Sub-bass heaviness. Used for 6-string djent riffs.
| A1 | E2 | A2 | D3 | F#3 | B3 |
|---|---|---|---|---|---|
| 55 Hz | 82.4 Hz | 110 Hz | 146.8 Hz | 185 Hz | 246.9 Hz |
Deepest 6-string drop. More common on 7-string guitar.
Use the Guitar Tuning Guide for exact Hz values and chromatic tuner for every tuning:
Step 03: Metal Scales
Metal draws from six main scales. Each scale has a distinct emotional character and subgenre home. All six have full 5-position guitar guides on scales.beatkey.app.
Most common metal scale. 90% of all riffs and solos.
Thrash metal aggression. The b2 creates the signature "Spanish metal" sound.
Power metal guitar solos. Bach-influenced classical metal runs.
Adds augmented 2nd interval (b2 to 3). Used in exotic and progressive metal.
Death metal riffs built on tritones. Thrash metal chromatic passing runs.
The foundation of classic metal solos. Black Sabbath, early Metallica.
Step 04: Metal Riff Progressions
Metal "chord progressions" are mostly power chord riff patterns. These 6 patterns cover the full spectrum from classic heavy metal to death metal.
Driving, aggressive, the most common metal progression
Black Sabbath, Metallica, Iron Maiden
Cold, Spanish-aggressive, thrash signature sound
Slayer, Sepultura, Pantera
Neoclassical, resolving tension, power metal drama
Judas Priest, Yngwie Malmsteen, Helloween
Crushingly heavy, slow, apocalyptic
Black Sabbath (Doom), Sleep, Electric Wizard
Descending tension, tritone landing, thrash aggression
Metallica, Slayer, Megadeth
Maximum heaviness, groove-based, breakdown foundation
Pantera, Lamb of God, all metalcore breakdowns
Find all chord shapes and inversions for any metal key:
Metal Chord FinderStep 05: Metal Drum Programming
Metal drumming is the most technically demanding in popular music. When programming drums, focus on kick pattern complexity, tight snare snap, and the distinction between normal 8th-note patterns and blast beats.
| Element | 16-Step Pattern (1 bar) |
|---|---|
| Kick | X . . . | X . X . | . . X . | X . . . |
| Snare | . . X . | . . X . | . . X . | . . X . |
| Hi-Hat / Ride | X X X X | X X X X | X X X X | X X X X |
| Crash | X . . . | . . . . | X . . . | . . . . |
Blast beats put the snare on every 8th note alongside the kick. At 200+ BPM, this creates a wall of noise. Program: kick every 8th note, snare every 8th note offset by one 16th note. Use MIDI velocity variation (100-127) so it does not sound robotic.
Double bass pedal runs put the kick on every 16th note for 1-4 bars. Program kick at every 16th-note position at 120-160 BPM. Velocity pattern: alternating 100/85 for the two feet. Layer a room mic sample under each kick hit for live weight.
A metal breakdown is a slow, half-time section where kick and snare simplify and palm-muted guitar power chords take center stage. Cut BPM in half (or half-time feel) and program kick on beat 1 only with huge snare on beat 3. Maximum impact.
Steven Slate Drums, GetGood Drums, and Superior Drummer are the industry standard for realistic programmed metal drums. Free option: Addictive Drums trial or MIDI packs for EZDrummer. Avoid thin default DAW kits for metal production.
Step 06: Metal Song Arrangement
Metal songs follow a riff-based structure. The riff is the hook - not the chorus. Build your arrangement around riff variation and energy contrast.
| Section | Bars | What Happens |
|---|---|---|
| Intro Riff | 4-16 | Main riff without vocals. Establish the tone. |
| Verse | 16-32 | Rhythm guitar + vocals. Slightly lighter than chorus. |
| Pre-Chorus | 8 | Build to chorus. May add a pick scrape or fill. |
| Chorus | 16-32 | Biggest riff, highest energy, vocal hook. |
| Verse 2 | 16-32 | Repeat structure with new lyrics. May vary slightly. |
| Bridge / Breakdown | 8-16 | New riff or breakdown. Palm mutes. Rhythmic shift. |
| Guitar Solo | 8-16 | Lead guitar over simplified rhythm. Optional. |
| Final Chorus | 16-32 | Biggest version of chorus. May add a key or tempo change. |
| Outro | 4-16 | Fade with main riff or abrupt stop on final hit. |
Step 07: Mix Metal
Metal mixing is all about controlled aggression. Tight drums, wide guitars, and a bass that works with the kick rather than against it.
Record the same riff twice, pan one 100% left, one 100% right. This is the standard metal guitar width technique used on every major metal record. Even subtle differences between takes create organic width.
Metal rhythm guitars are mid-heavy, not bass-heavy. High-pass both guitar tracks at 80-120 Hz to let the bass guitar and kick drum own the low end. Avoid mud around 200-400 Hz - cut these frequencies on rhythm guitars.
Boost 2-5 kHz on lead guitars to cut through the mix. For rhythm guitars, boost presence at 3-4 kHz. This range carries the attack of the pick and the aggressive mid-range character of metal tone.
Place a noise gate before your amp simulation plugin. Set threshold to -50 to -60 dB to cut string noise between riffs. This is essential for tight metal tone - without gating, high-gain amps hiss constantly during silent beats.
Classic metal tone has a mid scoop: cut 500-800 Hz on rhythm guitars. This creates the classic American metal sound (Mesa Boogie Rectifier, 5150). Do NOT scoop mids on lead guitars - they need the 1-2 kHz range to cut through.
Send drums to a parallel compression bus at 8:1 or higher, blend at 20-30%. This adds punch and slam to programmed drums without destroying transients. Essential for making drum machines sound as aggressive as live drummers.
| Element | HPF | Cut | Boost | Target Level |
|---|---|---|---|---|
| Rhythm Guitar L/R | 100 Hz | 300-500 Hz (mud) | 3-4 kHz (presence) | -14 dBFS peak |
| Lead Guitar | 120 Hz | 250-400 Hz | 1-2 kHz + 6-8 kHz | -12 dBFS peak |
| Bass Guitar | 40 Hz | 500-800 Hz (clank) | 80-100 Hz + 1-3 kHz | -10 dBFS peak |
| Kick Drum | 50 Hz | 200-300 Hz (boom) | 60-80 Hz + 4-5 kHz | -10 dBFS peak |
| Snare | 150 Hz | 400-600 Hz (boxiness) | 2-4 kHz (snap) | -12 dBFS peak |
| Vocals | 120 Hz | 200-400 Hz (mud) | 2-5 kHz (presence) | -10 dBFS peak |
Free Metal Production Tools
Hz reference for every standard and drop tuning.
notes.beatkey.app/guitar-tuning-guide6 Common Metal Production Mistakes
Metal Production FAQ
Metal BPM varies widely by subgenre. Doom metal runs 40-90 BPM. Classic heavy metal and thrash sit at 100-220 BPM. Death metal and black metal push 150-250 BPM with blast beat drumming. Metalcore runs 140-180 BPM. Pick your subgenre first, then lock your BPM.
Drop D (DADGBE) is the most popular starting tuning because one-finger power chords are easy on the low string. Drop C is popular for metalcore and heavier styles. Standard E works for classic metal and thrash. Use the guitar tuning guide at notes.beatkey.app for exact Hz values for every tuning.
Natural minor (Aeolian) is the foundation of almost all metal. Phrygian mode (flat 2nd) creates the coldest, most aggressive metal sound. Harmonic minor adds neoclassical drama for power metal solos. Minor pentatonic is the base of classic metal solos. All four have full 5-position guitar guides on scales.beatkey.app.
The key steps are: high-pass at 80-120 Hz, cut mud at 200-400 Hz, boost presence at 3-4 kHz, use a noise gate before the amp simulation, double-track and pan 100% L/R, and check in mono. Using a high-quality amp simulation (Neural DSP, Positive Grid Bias) makes a larger difference than any EQ move.